AI Insights · Timothy · July 2022
Top 5 Physics Puzzle Games on Android in Oceania Q2 2022
Discover the performance trends of the top 5 physics puzzle games on Android in Oceania during Q2 2022, including downloads, revenue, and active user statistics.
The second quarter of 2022 saw an intriguing performance among the top 5 physics puzzle games on the Android platform in Oceania. Here's a closer look at their weekly downloads, revenue, and active user trends.
Pull the Pin by Popcore Games experienced fluctuations in both downloads and revenue. Weekly downloads hit a peak of around 12.9K in late April but dropped to about 4.8K by the end of May. However, they rebounded to approximately 11.9K in the final week of June. Revenue showed a consistent pattern, averaging around $100 per week, with minor dips and peaks. Active users varied, reaching as high as 48.8K in late April and ending the quarter at about 43.5K.
Battery Low, released by CrazyLabs LTD in early April 2022, saw its highest weekly downloads of around 14.3K at the end of May. However, this number steadily declined to approximately 2.5K by the end of June. Active users followed a similar trend, starting at 912 in mid-May and peaking at around 19.6K by the end of May, before declining to about 8.4K in late June.
Angry Birds 2 from Rovio Entertainment Corporation showed impressive revenue consistency, maintaining around $11K per week, with a slight dip to about $9K in the final week of June. Weekly downloads hovered around 3.6K initially, with minor fluctuations, and ended the quarter at approximately 2.5K. Active users remained relatively stable, starting at 14.7K and gradually decreasing to around 11.3K by the end of June.
Mine Rescue: Gold Mining Games by Carry1st demonstrated a steady increase in revenue, starting at around $100 per week in late March and peaking at approximately $295 in early May. Weekly downloads varied, peaking at around 3.9K in late April and ending June at approximately 2.6K. Active users climbed from 4.5K in late March to about 7.4K in early May, before slightly declining to around 7.4K by the end of June.
Bazooka Boy from Supersonic Studios LTD showed modest weekly revenues, averaging around $80 with minor fluctuations. Weekly downloads saw a peak of about 4.6K in early May, followed by a decline to approximately 2.1K in early June, and then a slight recovery to around 3.2K by the end of June. Active users started at 8.9K in late March and experienced a slight decline to around 8.7K by the end of June.
These insights reflect the dynamic nature of the mobile gaming market in Oceania. For more detailed analytics and insights, visit Sensor Tower.